Role:
UX Designer
Timeline:
2017
Creating hardware projects can be far more challenging than software projects. Why? Each device has its own development protocol—some simpler, some more complex—which means that most makers spend a lot of time studying manuals just to get different boards to communicate, delaying the real goal of bringing their projects to life.
Recognizing this issue firsthand, my team and I developed MakerPlayground to help makers boost their productivity and collaborate seamlessly. With visual diagram-based programming instead of traditional code, MakerPlayground simplifies hardware development, making it easier for makers to focus on what really matters.
User Research
Web App Design
UI Finalization for MakerPlayground
The most challenging aspect is keeping the incomprehensible as simple as possible while complying to coding guidelines.
one of the factors that made hardware projects tough. It's a programming style that doesn't fully fit the mental model of persons working on project hardware.
According to the findings of the research, hardware programming should be event-based rather than line-based. So we decided to do it in block diagram format because it is more in line with people's understanding.
Add the condition block and scene.
Choose sensor for condition block and set value for it.
*This step require basic knowledge. You have to know sensor’s function
Choose output device for scene block and set value for it.
*This step require basic knowledge. You have to know sensor’s function
Bind them together.
Bind them together. Choose the suitable devices for your project. The hardest part will be handled by software. It will guide you through the wiring process and recommend which sockets to use.